package Hxw3DEngine.asset
{
	public class AssetType
	{
		//记录三D对象的资源类型
		public static const TEXTURE:String = "TEXTURE";
		
		public static const MATERIAL:String = "MATERIAL";
		
		//资源类型
		public static const RESOURCE_DISPLAY:String = "RESOURCE_DISPLAY";
		
		public static const RESOURCE_TXT:String = "RESOURCE_SWF";
		
		public static const RESOURCE_BYTEARRAY:String = "RESOURCE_BYTEARRAY";
		
		
	}
}